We’ll use key/value pairs to associate each square of the map with x and y coordinates.įirst, create some variables to hold the width and height of the map grid. Our dungeon map will be stored as a Python dictionary. We’ll use dark colors for the walls and light colors for the passages and rooms. Each square will either be black or white. Our dungeon will essentially be a grid of squares. Once we’ve finished generating the map, we can draw it using Pycairo. Connect rooms at random with horizontal and vertical passageways.Create random rooms, making sure none of them overlap.In the name of brevity, we’re going to follow a basic algorithm to create a dungeon. You could easily write a book on the subject. There are a lot of ways to generate a dungeon. A Closer Look at Generating Dungeons in Python Once pip finishes installing the package, you’re all set. Open a new command prompt or terminal and type in the following command to install Pycairo: pip install pycairo You’ll also need to install the Pycairo library that we’ll use to draw pictures with our Python code. I’m going to assume you already have Python installed on your computer.
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